New Game Engine

I've been working on a new game engine and its editor for quite a while now. What I want is a C++ engine, supporting both inheritance and composition, extensible modern editor with well defined job description.

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Native Matters

Interpreted languages still not a good fit for game development even if you are not using too much CPU power, since control precision is not something any scale of game can sacrifice.

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Realistic Materials in OpenGL ES

With MatCap materials it is possbile to render sophisticated materials using very low GPU resources, it can be suitable for both WebGL and OpenGL ES applications which can live with its limitations.

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