Interpreted languages still not a good fit for game development even if you are not using too much CPU power, since control precision is not something any scale of game can sacrifice.
more ...With MatCap materials it is possbile to render sophisticated materials using very low GPU resources, it can be suitable for both WebGL and OpenGL ES applications which can live with its limitations.
more ...Shaders are combination of different effects, you may need skinning and shadows to render your character, but just diffuse textures for skymap, while doing a depth pass only, you do not need to render any textures but deformation is still needed for skinned meshes. More effects you have, more combinations ...
more ...While working on a small mobile project, I've started to look for ways to render infinite terrain. Modern mobile GPUs come with very slow memory, low bandwidth, but reasonable processing power. So procedural content does not only have interesting gameplay value, but also performance advantages.
I constructed simple terrain ...
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